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Bounty Task

Bounty Tasks are tasks for killing a selected monster. The player first chooses the difficulty level, and the system randomly selects 3 monsters to choose from. After selecting one of them, the task becomes active and from that moment on, killing that particular monster counts towards the task's progress.

System Bounty Tasks and Weekly Tasks uses the same difficulty levels and the same monster pools. The difference is that Bounty Task gives you 3 monster suggestions to choose from, while Weekly Task generates the entire weekly set of tasks.

Difficulty levels

Each difficulty level has a separate pool of monsters, common to Bounty and Weekly Tasks. Harder monsters cannot appear in an easier category, and lists of preferred or unwanted monsters do not bypass difficulty limits or Reborn requirement. When a character is too advanced, the lowest difficulties are blocked.

DifficultyWymagany RebornBlocked (character too advanced)Kills (Bounty)Bounty Points
Beginneravailable to everyonefrom Reborn 1 and level 2000150–3003
AdeptReborn 1+from Reborn 4 and level 5000300–6007
ExpertReborn 4+from Reborn 7 and level 10000600–90016
MasterReborn 7+—900–180027
  • Level itself does not change the pool of monsters - the pool depends on the selected difficulty and the current Reborn of the character.
  • Level only determines when the lowest difficulties are blocked (see the "Lock" column).

If you try to select a difficulty that is too low, the player will receive the following message:

  • Your character is too advanced for this bounty task difficulty. (or …weekly task difficulty.)

A przy braku wymaganego Reborna:

  • You need at least Reborn X to select this task difficulty.

How Bounty Tasks work

  • The player chooses the difficulty level and the system randomly selects 3 monster proposals.
  • The player chooses one of the proposals and completes the task.
  • After completing the task, you can collect the reward and the system will prepare further suggestions.
  • Preferred/unwanted lists can filter monsters, but will not bypass difficulty limits or Reborn.

For completing the task, the player receives experience, Bounty Points and rollover tokens. After reaching the required number of kills, the task changes its status to completed and you must collect the reward.

Rare task grades

Rewards depend on the difficulty level and task quality:

  • Normal: standard reward — 90% chance
  • Silver: increased reward - 8% chance
  • Gold: greatly increased reward - 2% chance

Since the system shows 3 tasks to choose from, the chance that at least one rarer task will appear in all three is:

  • przynajmniej jeden Gold: about 5.88%
  • przynajmniej jeden Silver: about 22.13%
  • at least one Silver or Gold: about 27.1%

Weekly Tasks

  • Weekly Tasks reset on the day set in the server configuration. After the reset, the player selects the difficulty level.
  • Weekly has the same difficulty locks and the same monster pools as Bounty Tasks.

Weekly set of tasks:

  • Regular: 1x Any Creature task, 5x Kill Task, 6x Delivery Task
  • Z Permanent Weekly Task Expansion: 1x Any Creature task, 8x Kill Task, 9x Delivery Task

The number of kills in a single Kill Task is the same as in Bounty (Beginner 150–300, Adept 300–600, Expert 600–900, Master 900–1800). Any Creature tasks and Hunting Task Points (HTP) rewards depend on difficulty:

DifficultyAny Creature (kills)HTP za Kill Task
Beginner300025 HTP
Adept600050 HTP
Expert9000100 HTP
Master12000110 HTP
  • Each completed Delivery Task grants 75 HTP toward the base reward.

Weekly Progress Multiplier — depending on the number of completed tasks per week:

Completed tasksMultiplier
0–4x1
5–8x2
9–12x3
13–16x5
17–18x8
  • Soulseals: 1 Soulseal for each completed weekly task. Soulseals are not multiplied by the Weekly Progress multiplier.

Monster pools

The pool of drawn monsters depends on the selected difficulty and the character's current Reborn. Higher Reborn expands the pool with more monsters and islands.

Examples of difficulty selection

  • Reborn 4, level 2000, Adept selection: allowed - the system draws the Adept pool for Reborn 3 or higher.
  • Reborn 4, level 5000, Adept selection: blocked - character too advanced, minimum difficulty is Expert.
  • Reborn 4, any level, Expert selection: allowed - Expert pool for Reborn 4, i.e. Saint Island only.
  • Reborn 7, level 10000, Expert selection: blocked - character too advanced, minimum difficulty is Master.
  • Reborn 9 or higher, Master's choice: the system only draws monsters from Wisdom Island and Reborn 9+.

Experience For Bounty Task

The Bounty Task experience works the same as Weekly Tasks. The reward depends on the player's current level. Reborn is used to unlock the difficulty of the task, but the number of levels from the reward is counted according to the current level of the character.

The table shows how many full levels the task gives when starting from the beginning of the level. If the player has already progressed at the current level, he or she can enter an additional level.

Player levelNormalSilverGold
1-99+40 leveli+50-65 leveli+63-99 leveli
100-299+30 leveli+50-55 leveli+79-98 leveli
300-599+25 leveli+47-48 leveli+83-90 leveli
600-999+20 leveli+39 leveli+74-76 leveli
1000-1499+15 leveli+30 leveli+58-59 leveli
1500-3499+12 leveli+24 leveli+47-48 leveli
3500-4999+9 leveli+18 leveli+36 leveli
5000-9999+7 leveli+14 leveli+28-29 leveli
10000-11999+6 leveli+12 leveli+24-25 leveli
12000-13999+5 leveli+10 leveli+20-21 leveli
14000-15999+4 levele+8 leveli+16-17 leveli
16000-17999+3 levele+6 leveli+12-13 leveli
18000++2 levele+4-5 leveli+9-10 leveli

Bounty Talisman

Bounty Talisman is a special trinket installed in the arrow/ammo slot. You can buy it from jewelers for 5,000 gp.

Item:

  • Nazwa: Bounty Talisman
  • Slot: arrow/ammo slot
  • Typ: trinket
  • Only works when equipped
  • Only works on the currently active Bounty Task monster

The talisman only gives bonuses against a monster from the active Bounty Task. If the player has an active Frost Flower Asura task, the bonuses only work on Frost Flower Asura. They do not affect other monsters.

When the task is completed, e.g. progress reaches 278/278, the bonuses from the talisman stop working. The talisman only works when the task is active, i.e. before the task is completed.

Trinket slot in the Bounty Talisman

Bounty Talisman posiada dodatkowy slot na jeden trinket.

This means that the player can:

  • equip Bounty Talisman in the arrow/ammo slot,
  • put another trinket in it, e.g. Darklight Core or Blue Sphere,
  • use the Bounty Talisman bonuses and trinket bonuses inside at the same time.

A Trinket inserted into an active Bounty Talisman works as if it were normally equipped in the arrow/ammo slot. If the Bounty Talisman is removed, the trinket bonuses inside also stop working.

Thanks to this, the player does not have to choose between the Bounty Talisman and another trinket.

Talisman bonuses

Bounty Talisman has 4 separate upgrade paths:

  • Damage Against Creatures
  • Life Leech / Mana Leech
  • More Loot
  • Chance for Double Bestiary Progress

Damage Against Creatures increases the damage dealt to the monster from the active Bounty Task.

Life Leech adds life drain to damage dealt to a monster with an active Bounty Task. For magical professions, the bonus acts as Mana Leech.

More Loot gives you a chance to get an additional loot run from a monster from an active Bounty Task.

Chance for Double Bestiary Progress gives you a chance to make an additional entry in the bestiary when you kill a monster from an active Bounty Task.

Bestiary Progress

Normally, killing a monster grants x1 Bestiary progress.

If Bestiary Betterment, Bestiary Event Book, global double bestiary event or boosted category is running, progress can be at least x2.

Bounty Talisman acts as an additional proc and can add another +1 entry.

Examples:

  • normalny kill: x1
  • normalny kill + proc talizmanu: x2
  • Bestiary Betterment: x2
  • Bestiary Betterment + proc talizmanu: x3
  • Bestiary Event Book + proc talizmanu: x3
  • boosted category + proc talizmanu: x3

Betterment, Event Book and event bonuses do not add up to x4. They set a minimum of x2. The talisman may add an additional entry above this.

Ulepszanie Talizmanu

Each talisman path is upgraded separately for Bounty Points.

Base values without improvements:

  • Damage Against Creatures: +2.5%
  • Life Leech / Mana Leech: +2.5%
  • More Loot: +2.5%
  • Chance for Double Bestiary Progress: 5%

The first upgrade costs 5 Bounty Points.

After the first upgrade:

  • Damage Against Creatures: +3%
  • Life Leech / Mana Leech: +3%
  • More Loot: +3%
  • Chance for Double Bestiary Progress: 6%

The cost of subsequent upgrades increases by 12 Bounty Points per level.