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Upgrade System & Legendary Bonuses

The site collects two item upgrade systems on Giverii: System Upgrade (Bonus Crystal) and Legendary Bonuses.

System Upgrade

Upgrade Stones (Bonus Crystal) is a special currency on Giveria that you can use on every subjectto add unique bonuses to it. You can buy the Crystal bonus in the Store for 130 Tibia Coins.

The Crystal bonus can be used repeatedly and without limit. You have a chance to receive from +5 do +9 and from 2 to 3 bonuses, in the amount from 30% do 100% maximum value given in the tables below.

Bonuses available

Select an item type to see available bonuses and their maximum values.

BonusDescription
HealthMAX HP from 150 to 500, or from 1% to +5%
ManaMAX MP from 240 to 800, or from 1% to +5%
Physicalphysical absorb from 15 to 50, or max +5%
EnergyEnergy absorb from 15 to 50, or max +5%
EarthEarth absorb from 15 to 50, or max +5%
FireFire absorb from 15 to 50, or max +5%
IceIce absorb from 15 to 50, or max +5%
HolyHoly absorb from 15 to 50, or max +5%
DeathDeath absorb from 15 to 50, or max +5%
DrownDrown absorb from 15 to 50, or max +5%
BonusDescription
Magic LevelMagic Level from 1 to 3 or max +5%
Melee SkillsSkill stats from 1 to 5 or max +5%
Distance SkillDistance stats from 1 to 5 or max +5%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
ArmorArmor from 1 to 5, or max +15%
player dmg+1% to +2% damage against players.
boss dmg+1% to +5% damage against bosses.
monsters dmg+1% to +3% damage against monsters.
momentum+1% to +5% bonus to Momentum.
BonusDescription
AttackAtack from 1 to 5, or max +10%
Drain HPLifeLeach from 90 to 300 or max +15%
Melee SkillsSkill stats from 1 to 5 or max +5%
Physicalphysical dmg from 60 to 200, or max +10%
DefenceDefence from 3 to 10, or max +30%
Extra defenceExtra Defence from 3 to 10, or max +30%
EnergyEnergy dmg from 60 to 200, or max +10%
EarthEarth dmg from 60 to 200, or max +10%
FireFire dmg from 60 to 200, or max +10%
IceIce dmg from 60 to 200, or max +10%
HolyHoly dmg from 60 to 200, or max +10%
DeathDeath dmg from 60 to 200, or max +10%
AnimalsAnimals dmg from 60 to 200, or max +10%
HumansHumans dmg from 45 to 150, or max +5%
InsectsInsects dmg from 60 to 200, or max +10%
UndeadsUndeads dmg from 60 to 200, or max +10%
crit damage+1% to +5% Critical Damage.
crit chance+1% to +2% Critical Hit Chance.
fatal+0.5% to +1.5% bonus to Onslaught / Fatal.
BonusDescription
Distance SkillSkill stats from 1 to 5 or max +5%
Drain HPLifeLeach from 90 to 300 or max +10%
Physicalphysical dmg from 60 to 200, or max +10%
AttackAtack from 1 to 5, or max +20%
AccuracyAccuracy from 2 to 8, or max +20%
RangeRange from 1 to 3, or max +20%
EnergyEnergy dmg from 60 to 200, or max +10%
EarthEarth dmg from 60 to 200, or max +10%
FireFire dmg from 60 to 200, or max +10%
IceIce dmg from 60 to 200, or max +10%
HolyHoly dmg from 60 to 200, or max +10%
DeathDeath dmg from 60 to 200, or max +10%
AnimalsAnimals dmg from 60 to 200, or max +10%
HumansHumans dmg from 45 to 150, or max +5%
InsectsInsects dmg from 60 to 200, or max +10%
UndeadsUndeads dmg from 60 to 200, or max +10%
crit damage+1% to +5% Critical Damage.
crit chance+1% to +2% Critical Hit Chance.
fatal+0.5% to +1.5% bonus to Onslaught / Fatal.
BonusDescription
Magic LevelMagic Level from 1 to 5 or max +5%
Drain HPLifeLeach from 90 to 300 or max +25%
Physicalphysical dmg from 60 to 200, or max +10%
RangeRange from 1 to 3, or max +20%
EnergyEnergy dmg from 60 to 200, or max +10%
EarthEarth dmg from 60 to 200, or max +10%
FireFire dmg from 60 to 200, or max +10%
IceIce dmg from 60 to 200, or max +10%
HolyHoly dmg from 60 to 200, or max +10%
DeathDeath dmg from 60 to 200, or max +10%
AnimalsAnimals dmg from 60 to 200, or max +10%
HumansHumans dmg from 45 to 150, or max +5%
InsectsInsects dmg from 60 to 200, or max +10%
UndeadsUndeads dmg from 60 to 200, or max +10%
crit damage+1% to +5% Critical Damage.
crit chance+1% to +2% Critical Hit Chance.
fatal+0.5% to +1.5% bonus to Onslaught / Fatal.
BonusDescription
HealthHP from 150 to 500, or from 1% to +5%
ManaMP from 240 to 800, or from 1% to +5%
Magic LevelMagic Level from 1 to 3 or max +5%
Melee SkillsSkill stats from 1 to 5 or max +5%
Distance SkillDistance stats from 1 to 5 or max +5%
ArmorArmor from 1 to 5, or max +15%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
player dmg+1% to +2% damage against players.
boss dmg+1% to +5% damage against bosses.
monsters dmg+1% to +3% damage against monsters.
ruse+0.5% to +1.5% bonus to Dodge / Ruse.
BonusDescription
Magic LevelMagic Level from 1 to 3 or max +5%
Melee SkillsSkill stats from 1 to 5 or max +5%
ShieldShielding stats from 1 to 5 or max +20%
DefenceDefence from 3 to 12, or max +20%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
HP Reprisal+1% to +5% of monster damage taken back as HP.
MP Reprisal+1% to +5% of monster damage taken back as MP.
BonusDescription
Magic LevelMagic Level from 1 to 3 or max +5%
Melee SkillsSkill stats from 1 to 5 or max +5%
Distance SkillDistance stats from 1 to 5 or max +5%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
HP Reprisal+1% to +5% of monster damage taken back as HP.
MP Reprisal+1% to +5% of monster damage taken back as MP.
BonusDescription
ExperienceMore Exp from 1 to 8000, or max +15%
HealthHP from 150 to 500, or from 1% to +5%
ManaMP from 240 to 800, or from 1% to +5%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
BonusDescription
Magic LevelMagic Level from 1 to 3 or max +5%
Melee SkillsSkill stats from 1 to 5 or max +5%
Distance SkillDistance stats from 1 to 5 or max +5%
ArmorArmor from 1 to 5, or max +20%
Physicalphysical absorb from 15 to 50, or max +4%
EnergyEnergy absorb from 15 to 50, or max +4%
EarthEarth absorb from 15 to 50, or max +4%
FireFire absorb from 15 to 50, or max +4%
IceIce absorb from 15 to 50, or max +4%
HolyHoly absorb from 15 to 50, or max +4%
DeathDeath absorb from 15 to 50, or max +4%
DrownDrown absorb from 15 to 50, or max +4%
BonusDescription
HealthHP from 150 to 500, or from 1% to +5%
ManaMP from 240 to 800, or from 1% to +5%
ArmorArmor from 1 to 3, or max +50%
Physicalphysical absorb 30 to 100, or max +5%
EnergyEnergy absorb from 30 to 100, or max +5%
EarthEarth absorb from 30 to 100, or max +5%
FireFire absorb from 30 to 100, or max +5%
IceIce absorb from 30 to 100, or max +5%
HolyHoly absorb from 30 to 100, or max +5%
DeathDeath absorb from 30 to 100, or max +5%
DrownDrown absorb from 30 to 100, or max +5%
amplification+2% to +8% bonus to Amplification.
task hunter+1% to +5% chance for a kill to count twice for tasks, bounty, weekly tasks, daily tasks and monster points.

Upgrade Crystal

Upgrade Crystal to mocniejsza wersja Bonus Crystal — losuje better bonus values than Bonus Crystal and always gives 4 bonuses (legendary item).

Where to get it?

  • Monster drop: Bloody Pillar (0,5%), Bloody Construct (0,4%), Bloody Converter (0,3%), Bloody Bakragore (0.08%) and event monsters (including Snake King, Angry Snowman, Christmas Basilisk and Easter bunnies).
  • Ruletka — one of the possible rewards.
  • Craft u NPC Marvell (RPG Island): 6× Bonus Crystal, 1× Strange Green Powder, 100× Bar of Gold.

New bonuses from Bonus Crystal / Upgrade Crystal

The pool of bonuses to be drawn has been expanded. New bonuses depend on the item type - select a slot to see what you can draw there.

  • crit chance: +1% to +2% critical hit chance.
  • crit damage: +1% to +5% increased critical damage.
  • fatal: +0.5% to +1.5% Onslaught / Fatal bonus.
  • player dmg: +1% to +2% damage against players.
  • boss dmg: +1% to +5% damage against bosses.
  • monsters dmg: +1% to +3% damage against monsters.
  • momentum: +1% to +5% Momentum bonus.
  • player dmg: +1% to +2% damage against players.
  • boss dmg: +1% to +5% damage against bosses.
  • monsters dmg: +1% to +3% damage against monsters.
  • ruse: +0.5% to +1.5% Dodge / Ruse bonus.
  • player dmg: +1% to +2% damage against players.
  • boss dmg: +1% to +5% damage against bosses.
  • monsters dmg: +1% to +3% damage against monsters.
  • transcendence: +0.1% to +0.4% Transcendence bonus.
  • amplification: +2% to +8% Amplification bonus.
  • task hunter: +1% to +5% chance that a kill will count twice towards tasks, bounties, weekly tasks, daily tasks and monster points.
  • HP Reprisal: +1% to +5% of monster damage taken is returned to you as HP.
  • MP Reprisal: +1% to +5% of monster damage taken is returned to you as MP.

Modifier Crystal

Modifier Crystal (available exclusively in the Store) rerandomizes the values of existing bonus slots on the item - retains slots and upgrade level (+level), and the new values may be better or worse.

  • Maintains bonus slots and upgrade level (+level) - only the values change.
  • New values may fall out better or worse.
  • Can replace value numerical (flat) na percentage (%) and vice versa - within the limits of the item.
  • Example: przed [ice +2%] [fire +44] [ml +2] → after [ice +50] [fire +3%] [ml +4%].

Legendary Bonuses

New equipment development system. From now on, it is not only the item drop that counts, but also what kind legendarny bonus you can draw on it and how much it will strengthen your character.

New items

  • Legendary Enhancement Scroll (I–IV) — adds or changes the item's legendary bonus; separate scroll for each tier.
  • Legendary Reroll Gem (I–IV) — randomizes a new value of an existing bonus, without changing its type; separate gem for each tier.

How does it work?

  • The scroll has 25% chance success rate.
  • The item must be in backpacku.
  • The bonus is saved directly in item description.
  • Reroll Gem zmienia only value bonus and only works on the item that already has a legendary bonus.
  • There will always be a new value inna than the previous one.

Division of tiers

TierItems
Tier ISoul equipment, level 1000 items
Tier IIGalactic items, Hero items
Tier IIISaint items, Hell / starred items
Tier IVWisdom items

Where to get scrolls and gems?

LocationScroll / Gem
ElysiumTier I
Galactic WorldTier II
Hero IslandTier II
Saint IslandTier III
Hell IslandTier III
Wisdom IslandTier IV

What bonuses can be dropped?

The system includes offensive, defensive, utility and stat-based bonuses. Select a category to see available bonuses.

BonusZakresDescriptionWhere it might fall out
Arcane Echo1–12%Chance that an offensive spell from the attack spell group will be automatically cast a second time (PvE only).Weapons
Executioner’s Fury1–10%Chance to deal 50% more damage (PvE only).Weapons
Essence Siphon1–7%Restores mana for a percentage of the damage dealt.Weapons
Blood Feast1–6%Restores HP for a percentage of the damage dealt.Weapons
Temporal Rush1–25%Increases attack speed by the specified percentage.Weapons
Twin Barrage1–10%Chance to perform an additional weapon attack (PvE only).Amulets
Wisdom of the Fallen1–8%Chance to receive double experience for killing a monster.Ringi
Treasure Echo1–10%A chance to duplicate 1-2 items from a monster or boss's loot.Amulets
BonusZakresDescriptionWhere it might fall out
Phantom Guard1–5%Chance to completely avoid taking damage.Armory
Mirror Ward1–5%Chance to reflect damage taken back at the attacker.Legi
Aegis of the Ancients1–5%Adds resistance to all supported damage types and elements.Offhandy, Helmety
Spellbane Ward1–10%Reduces damage taken from magical professions.Helmety
Ranger’s Defiance1–10%Reduces damage taken from paladins.Helmety
Titanbreaker Guard1–10%Reduces damage received from knights.Helmety
Ascetic Bulwark1–10%Reduces damage taken from monks.Helmety
BonusZakresDescriptionWhere it might fall out
Titan’s Vitality1–5%Increases maximum HP by the given percentage.Offhandy, Armory, Legi
Astral Reservoir1–5%Increases maximum mana by the specified percentage.Offhandy, Armory, Legi
Crimson Pulse1–10%Gives constant HP regeneration every 2 seconds.Offhandy
Astral Flow1–10%Provides constant mana regeneration every 2 seconds.Offhandy
BonusZakresDescriptionWhere it might fall out
Inferno Bulwark1–5%Dodaje fire resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Storm Ward1–5%Dodaje energy resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Frost Bastion1–5%Dodaje ice resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Stonebark Aegis1–5%Dodaje earth resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Sanctum Veil1–5%Dodaje holy resistance (holy).Offhandy, Armory, Legi, Buty, Amulety, Ringi
Grave Ward1–5%Dodaje death resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Ironhide Bastion1–5%Adds physical damage resistance.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Tidal Lung1–5%Adds resistance to drowning.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Soul Anchor1–5%Adds resistance to life drain.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Mind Bastion1–5%Adds resistance to mana drain.Offhandy, Armory, Legi, Buty, Amulety, Ringi
Agony Ward1–5%Adds resistance to agons.Offhandy, Armory, Legi, Buty, Amulety, Ringi

The bonus pool depends on the item type

  • Weapons — emphasis on offense.
  • Zbroje / spodnie / offhandy — defensywa i statystyki.
  • Helmets — resistances and resistances against professions.
  • Amulets and rings — utility, exp and loot.