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Island of Heroes

Access to the island

We can get to Island of Heroes from 2 reborna. The teleport is located on depot floor +2.

On the island there are tasks for Grizzly Adams, imbuing items for Yana, reborn missions, Hero EQ crafting and reward boss - Eclipseborn Zarakthul.

Heroes NPC

  • Grizzly Adams — we can get Tasks from him.
  • Yana — possibility of purchasing items for Imbuing.
  • Statue of Hero — reborn missions.

Hero creatures

The full island bestiary can be found here: Monsters — Hero Island. Each monster has its own page with statistics, resistances and loot.

Gorerilla, Mantosaurus, Fungosaurus

Auto loot list: pirate coin, giant topaz, crystal coin, giant sapphire, cursed gold, hexagonal ruby, giant ruby, giant emerald.

Naga Archer, Naga Warrior, Sulphider

Auto loot list: pirate coin, cursed gold, crystal coin, giant topaz, watermelon tourmaline, blue gem, violet glass plate, yellow gem, green gem, giant emerald, giant sapphire.

Hero creatures (Reborn 3+)

Lonely Bride, Phobia, Greed Worm

Auto loot list: cursed gold, crystal coin, pirate coin, giant ruby, giant topaz, giant sapphire, giant emerald, watermelon tourmaline, white gem, pair of nightmare boots, boots of haste, blue gem.

Hero Daily Boss

Hero Daily — to take the daily mission, we need to go to the +2 depo (exp camp) and head southwest.

Rewards: 1× Cursed Gold or Strange Green Powder (random), 75× Pirate Coin, 400,000,000 EXP and 2× Task Point.

Increasing drop chance: Golden Raid Token from Lost Brain has an increasing drop chance system - with each kill without a drop, the chance increases and resets after the token drops. Details and values can be found in the section Increasing Chance to Drop From Bosses on the Monster Points page.

Hero Envoy

Hero Envoy From Monday, he will have missions for you to unlock the ability to craft Hero EQ and unlock the reward room where you will be able to get Shield of Hero, Spellbook of Hero and Quiver of Hero.

To collect 1/3 of the items (Shield, Spellbook or Quiver), we need 10,000 Pirate Coins and 10 Golden Raid Tokens.

To start the mission, we must report on Monday and complete the task every day until Sunday.

Day by day missions (video)

Below are video guides from the Hero Envoy mission for days 1–7. Select a day to view the recording.

Itemki do craftingu (Hero EQ)

You can find the statistics of each item on its Inventory page - below are the materials needed for crafting.

  • hero helmet cranium×40
  • hero helmet horns×35
  • hero helmet crystal×35
  • golden raid token×5
  • bar of gold×2000
  • hero armor belt×50
  • hero armor left arm×45
  • hero armor right arm×45
  • golden raid token×5
  • bar of gold×2000
  • hero legs medallion×45
  • hero legs left armour×35
  • hero legs right armour×35
  • golden raid token×5
  • bar of gold×2000
Boots of Hero
  • hero boots overlays×40
  • hero boots footing×35
  • golden raid token×5
  • bar of gold×2000
  • hero headgear mask×40
  • hero headgear left protectors×35
  • hero headgear right protectors×35
  • golden raid token×5
  • bar of gold×2000
  • hero chestplate armour×50
  • hero chestplate left arm×45
  • hero chestplate right arm×45
  • golden raid token×5
  • bar of gold×2000
  • hero greaves clause×45
  • hero greaves left scale×35
  • hero greaves right scale×35
  • golden raid token×5
  • bar of gold×2000
Pathfinders of Hero
  • hero pathfinders protectors×40
  • hero pathfinders footing×35
  • golden raid token×5
  • bar of gold×2000
  • hero mask ears×40
  • hero mask face×35
  • hero mask apron×35
  • golden raid token×5
  • bar of gold×2000
  • hero cape leather×50
  • hero cape bag×45
  • hero cape shirt×45
  • golden raid token×5
  • bar of gold×2000
Breeches of Hero
  • hero breeches leather×45
  • hero breeches left leg×35
  • hero breeches right leg×35
  • golden raid token×5
  • bar of gold×2000
Mudwalkers of Hero
  • hero mudwalkers leather×40
  • hero mudwalkers footing×35
  • golden raid token×5
  • bar of gold×2000
  • hero hood bonnet×40
  • hero hood left cover×35
  • hero hood right cover×35
  • golden raid token×5
  • bar of gold×2000
  • hero robe skulls×50
  • hero robe collar×45
  • hero robe underside×45
  • golden raid token×5
  • bar of gold×2000
Strider of Hero
  • hero strider front skull×45
  • hero strider right robe×35
  • hero strider left robe×35
  • golden raid token×5
  • bar of gold×2000
Treader of Hero
  • hero treader leggings×40
  • hero treader footing×35
  • golden raid token×5
  • bar of gold×2000
Cowl of Hero
  • hero cowl bonnet×40
  • hero cowl left cover×35
  • hero cowl right cover×35
  • golden raid token×5
  • bar of gold×2000
Gi of Hero
  • hero gi armour×50
  • hero gi left arm×45
  • hero gi right arm×45
  • golden raid token×5
  • bar of gold×2000
Legguards of Hero
  • hero legguards clause×45
  • hero legguards left scale×35
  • hero legguards right scale×35
  • golden raid token×5
  • bar of gold×2000
Footwraps of Hero
  • hero footwraps left boot×40
  • hero footwraps right boot×35
  • golden raid token×5
  • bar of gold×2000

Eclipseborn Zarakthul (Reward Boss)

Eclipseborn Zarakthul to reward boss, which changes between its base form and the four elemental aspects during combat. Each form has different attacks and different damage modifiers, and is additionally healed by summoned fragments - the key is to pace and choose the type of damage for the current phase.

Basic information

ParametrValue
Min. players to enter3
Places at the lever4
Time to kill30 minutes

How phases work

  • Boss startuje jako forma bazowa Eclipseborn Zarakthul.
  • The first phase change occurs after 5 sekundach, then what 60 sekund.
  • Przy zmianie boss zachowuje procent HP — for example, 50% HP of the base form → 50% maximum HP of the new form.
  • Losuje aspekt: Energy, Earth, Holy or Physical — never the same one he is currently in.

Boss forms

Select a form to see its appearance, attacks, and damage modifiers.

Forma bazowa

He uses almost the entire skill set from all aspects.

Attacks

  • Crushing Grasp
  • Earthquake Slam
  • Rending Blades
  • Judgement Nova
  • Celestial Prism
  • Radiant Chains
  • Infernal Pillars
  • Fire Nova
  • Chain Lightning
  • Energy Bombardment

Damage reflection

Type%
Physical150%
Energy70%
Earth90%
Fire70%
Ice90%
Holy100%
Physical

After entering, he summons 3× Zarakthul Shadow (radius 2). He says: "You fight... a shadow!"

Ataki (interval 1500 ms, chance 33)

  • Crushing Grasp
  • Earthquake Slam
  • Rending Blades

Damage reflection

Type%
Physical400%
Holy

Attacks

  • Judgement Nova (1500 ms / 33)
  • Celestial Prism (1500 ms / 33)
  • Radiant Chains (1500 ms / 33)
  • Divine Mirrors (2000 ms / 20)

Damage reflection

Type%
Holy400%
Energy

Ataki (interval 1500 ms, chance 33)

  • Infernal Pillars
  • Fire Nova
  • Chain Lightning
  • Energy Bombardment

Damage reflection

Type%
Energy60%
Fire350%
Earth

This form does not have a list of normal attacks entered. After entering, he summons 2× Stone Minion (radius 2). He says, "The ground trembles!"

Damage reflection

Type%
Earth350%
Ice80%

Finalna faza (od 20% HP)

This is the final stage of the fight - from this point on, the boss no longer changes forms.

  • Turns on when the boss falls to 20% HP or less.
  • If it is then in the Energy/Earth/Holy/Physical aspect - immediately returns to its base form.
  • Od tej chwili stops changing phases and stays in true form until the end of the fight.
  • It says: "The eclipse wanes... my true form remains!", CONST_ME_MORTAREA effect appears.
  • Spawns 12 Zarakthul Fragments within a radius of 5 tiles.

Fragments and boss healing

Zarakthul Fragment is a stationary add with 400,000 HP. It doesn't attack players, but heals the boss: checks a radius of 7 squares every 5 seconds and if any boss form is there, heals it for 50 000 HP. The more fragments living close to the boss, the more they prolong the fight - kill them as quickly as possible.

Fragments appear on HP frets:

  • 80% HP — 5 fragments
  • 60% HP — next 5 fragments
  • 40% HP — next 5 fragments
  • 20% HP (final phase) - additional 12 fragments

Boss attacks - details

AttackTypeDamageDescription
Crushing Grasp—none (utility)Closest player within 7 squares: very strong paralyze for 3 seconds and push away for 3 squares. "CRUSH!"
Earthquake SlamPhysical20 000–25 0005×5 area around the boss (cut corners).
Rending BladesPhysical30 000–40 00015 blades within 5 squares; 1 second explosion, each hits 3×3.
Judgement NovaHoly30 000–40 000A large 9×9 nova around the boss.
Celestial PrismHoly18 000–28 000On target: paralyze 3 s, damage after 700 ms.
Radiant ChainsHoly20 000–25 000Players within 2 tiles of the target; 2-second paralysis.
Divine MirrorsHoly30 000–40 000(Holy phase) 2–4 mirrors (1 HP); after 3 s, 3×3 explosion.
Infernal PillarsFire20 000–25 0005–8 fire pillars within 4 tiles; only the pillar field is hit (300–800 ms delay).
Fire NovaFirebased on the boss levelNova 7×7 (cut corners); damage calculated from the level/magic formula.
Chain LightningEnergy20 000–30 000Chain for 3 targets (radius 7); jump every 200 ms, each target once.
Energy BombardmentEnergy25 000–35 000For each player, 10-20 hits within 2 squares (latency 100-800 ms).

Summony

Select a summon to see its stats and mechanics.

  • HP: 400 000
  • Appears: at HP thresholds (80% / 60% / 40%) and in the final phase (12 pieces)
  • Mechanika: does not attack; every 5 seconds heals any boss form for 50,000 HP (radius 7). Immune to paralysis, invisibility, drunk.
  • HP: 950 000
  • Faza: Earth (×2)
  • Stonefall (drown): 50,000–60,000 — 7–12 stones per player, with a strong 5-second paralysis.
  • HP: 400 000
  • Faza: Physical (×3)
  • Shadow Swap: switches places with the player (≤6 squares), without taking damage.
  • HP: 1
  • Source: spell Divine Mirrors (faza Holy)
  • Mechanika: after 3 s, 3×3 explosion - 30,000–40,000 holy, then disappears.

Tactical tips

  • Kill fragments quickly - each one heals the boss by 50,000 HP every 5 seconds.
  • Keep an eye on the 80% / 60% / 40% HP thresholds - then more fragment packs will spawn.
  • At 20% HP, the final phase begins: the boss returns to its base form, does not change anymore and spawns 12 fragments.
  • In the Physical phase, watch out for Shadow Swap - adds swap players.
  • In the Earth phase, Stone Minions are the most dangerous - Stonefall hits 50,000-60,000 and paralyzes heavily.
  • In the Holy phase, watch out for paralysis, mirrors and high holy damage.
  • In the Energy phase, the most dangerous areas are: Energy Bombardment, Chain Lightning and Infernal Pillars.
  • The boss and its aspects have very high reflections of specific types of damage - choose the type of damage according to the current phase.